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Work Journal: I am done with the "gamma draft" of Chapter 6 (Rules) of S7S; both it and Chapter 5 (Characters) have been uploaded to the playtest group. I hope that at least a couple of the groups will be able to playtest the gamma rules over the next 2 to 4 weeks. Now, I take a day or so off, before doing some polish and bibliography additions to Chapter 7 (General Swashbuckling Genre Stuff). After that, I need to go and take my print-outs of the setting stuff -- Chapters 1 through 4 -- that are all marked-up with my edit/revs, as well as the comments of trusted folks. When Chapters 1 through 7 are stable, I'll re-write Chapter 8 (Gamemastering). Then, I'll strip-out setting-specific material and boil Chapters 5 and 6 down to basics, so I can publish the new PDQ# Core Rules freebie. I'll also start thinking about the best way to create handouts, player-resources, and speedy demoes for the game. There's more even after that, but that's enough for now. Tags: asmp, evilhat, game design, gaming, s7s, work journal, writing
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Work Journal: I am about halfway through the "gamma draft" of Chapter 6 of S7S. Still to come -- Vehicular Challenges and Duels, plus re-writing all of the example text (including the longform Example of Play). Looking forward, I am hoping to have the gamma version of the rules locked down slightly before Gen Con. Then the Delta Draft can be sent to Ye Olde Editore. The draft that comes back from YOE (and examined by Your Humble) becomes the Epsilon Draft, which will be provided to the Layout Guru. Note that this schedule gives our artists plenty of time to produce visions of loveliness. Only after the layout has been completed, and all art has been acquired, will S7S go to publication. With luck, that'll be early- to mid-winter of 2008. Tags: asmp, game design, gaming, s7s, work journal, writing
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Work Journal: And so we come to the close of a week of enforced-non work, in an effort to recharge my batteries after the final lap of my DFRPG heavy-lifting. I spent the time socializing, watching and reading semi-swashbuckling media ( Hamlet sort of counts), and generally just trying to chill out. And now I have a choice: a) work on chapter 2 of my novel, or b) work on S7S. I'm gonna go with b). Simply, I cannot: 1. Think about a), since b) is eating brain-cycles. 2. Assemble a local gamma group of appropriate size for the last bits of testing (but hey, plenty of playtesters JUST WAITING for stuff on the list). Also, the gamma rules for S7S have drifted a bit from the beta, in some ways further out from core PDQ and in other ways back closer to it. (Maybe that's a rotation rather than a drift?) So, tonight, I'll start on updating the gamma handout for S7S with the "lessons learned" from the last local gamma, and use that as my "roadmap" for recrafting chapters 5 (characters) and 6 (rules) of the manuscript. Then I'll push the files out to the playtesters with some targeted areas for test. With luck and sweat, maybe I can have all that assembled by next Friday evening. Tags: asmp, dresden, fiction-and-poetry, game design, pdq, s7s, work journal, writing
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Work Journal: Updated the "Old World Order" chapter, in terms of tone, editorial comments, and Small Favor info. (+332 words; running total, 6403 words). Now, I take the long weekend off before looking at the comics scripts and "Backup." FOR REALS, YO.Tags: dresden, evilhat, game design, gaming, work journal, writing
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