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Well, November is packed with (writing/editing) work: * Freelance editing project, at my day-job rate. * Starting DFRPG edit work Real Soon Now. [1] * Working on STotC at odd moments. [2] * UA PDF project progressing. [3] * Day-job editing of many, many 2 yr old DOCs. * Once again, pondering Hyperworld. [4] I think that this weekend is the last anyone will see me in a social context until December. NOTES: [1] That would be the Dresden Files RPG. [2] That would be the Strange Tales of the Century sourcebook. [3] That would be the Thin Black Line, the Order of Saint Cecil sourcebook. [4] That would be the revisiting of my "Hyperworld vs. the Invadroids" CiaB. . . and a backdoor new edition of T&J under the PDQ# rubric.Tags: asmp, ciab, day-job, dresden, evilhat, gah, game design, gaming, mad rpg theory, pdq, s7s, silly, truth-and-justice, unknown armies, work journal, writing
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I'm on TV Tropes. http://tvtropes.org/pmwiki/pmwiki.php/Main/ProseDescriptiveQualitiesZOMG. Tags: 240 dollars worth of puddin', asmp, dead inside, mental health, mnpr-rpg, pdq, s7s, truth-and-justice, vitamin u, wtf?, zoz
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I am pondering constructing a PDQ# hack for Truth & Justice, along the lines of the Space Opera Hack. There's a lot of lessons learned since T&J came out -- two whole books from me, and whatnot. Hm. I wonder if I should build this as the "Hyperworld" hack, and test it a couple times as a pick-up game at upcoming cons. If I could make that work, it would kinda rock. (more pondering) Tags: asmp, comics, conventions, evilhat, game design, gaming, mad rpg theory, pdq, spop, truth-and-justice
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Since I'm home sick today (coughhackwheeze), I figured I'd spend some time talking about the PDQ# Space Opera Hack (which I'm using for pick-up games at cons) I ran for animadversio and ladylyonesse at DC Gameday this past weekend, while I wait for the Q to kick in. (Guys, if you wanna post your character write-ups in comments, I won't complain.) Part of the fun of PDQ# SpOp is the creation of the list of "Facts" about the setting that develops through Setting the Dials and Character Creation (both of which only take about 30 to 45 minutes tops per three players) and the course of play. Let's step through it... ( cut for the non-gamers out there )So, yeah: that was fun! Tags: 240 dollars worth of puddin', asmp, conventions, evilhat, firefly, flash, game design, gaming, mad rpg theory, pdq, s7s, sf&f, silly, spop
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