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I Have Powers - Question for the Game Designers on the Flist...
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Question for the Game Designers on the Flist...
highmoonmedia From: highmoonmedia Date: January 20th, 2010 03:58 pm (UTC) (Link)
Thanks for forcing me to think of this.

What is consistent? I guess it depends on the publisher. For Highmoon Games, consistent might mean 5 copies a month (as opposed to the trickle-in of a sale here, then another in 2 weeks, then 1 month, etc.). For a company the size of Evil Hat, perhaps it is 20-30 copies (what's the sales pattern for SotC still now? I think that defines it). For WotC, it'd be a couple hundred, I would think. Can we say a 5-10% of initial month sales numbers fully realizing that no such study or comparison has actually ever been done?

But like I said, there's another element to the "evergreen" adjective that to me, and especially when I was working sales in a hobby/gaming shop, denoted enthusiasm generation, and that is a lot harder to quantify.
drivingblind From: drivingblind Date: January 20th, 2010 04:00 pm (UTC) (Link)

SOTC can sell a couple hundred copies (mixed format: some PDF, some print, much of that print into the retail channel) every quarter, according to trending.
highmoonmedia From: highmoonmedia Date: January 20th, 2010 04:02 pm (UTC) (Link)
And it continues to generate enthusiasm and fans. SotC is, in my wholly subjective definition, a textbook case of an evergreen gaming product.
chadu From: chadu Date: January 20th, 2010 04:47 pm (UTC) (Link)
Part of the equation here for me is starting to resolve, and I have a tentative set of definitions.

Evergreen In-Print: Product sells enough copies per quarter to cover COGS and produce any profit.

Evergreen PDF: Product sells 5-10% of initial month's sales.
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