Two characters who were important in the Alpha playtest of S7S
: Sigur Stormeye
and Livia Petro
(I can only hope people link this on Monday; weekends usually have low readership, and holiday weekends even moreso.)
Let me give some context -- I ran two separate alpha playtests: "the Musketeers" and "the Pirates." The Musketeers ended up being a group of Crail Falcons (involved in politics and finance), and the Pirates... well, they were piratical (involved with revenge and adventure).
I had grandiose plans: two halves of an over-arching story that would let me bring both local alpha groups together.
This never happened: both groups stalled (due to LIFE ISSUES) penultimately.
The Musketeers met up with Sigur, and saw the terror a Warmaster Griffin
The Pirates met up with Livia, who had changed from NPC to PC (because a new player joined that game). Quickly, the PCs figured out that Livia Petro and "Imre Molnar" (sharrukin
) had actually been each other's intended.
She fled, and he was enslaved, because of politics related to their arranged marriage.
Here's the thing: Sigur and Livia were designed NPCs. I more or less knew how they'd react in a situation.
Handing Livia over to Melanie CHANGED that.
In a GOOD way.
In the penultimate sessions of each group, the "Pirates" were establishing a new, complex Barathi Noble House. The "Musketeers" ended up on a skyship headed for Barathi, ready for mayhem and skullduggery.
We never ran the big double-group session. ALAS!
You wanna hear a secret?
Sigur and Livia are my S7S
interpretations of Popeye and Olive Oyl.
Look. See. Comment.
Tags: asmp, evilhat, game design, gaming, mad rpg theory, pdq, s7s, work journal, writing