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...is done. That leaves Chapter 8, the GMing advice chapter. This one's gonna take a couple days to work through -- the text I have is beta draft, and doesn't take into account all of the beta/gamma playtesting discoveries. Additionally, I have a crapload of NPCs to re-stat. Lastly, organization-wise, I am wondering if I should make Chapter 8 into Chapter 7, and versy-vicey. Let's recap current organization of chapters:
- Chapters 1, 2, 3, and 4: The 7 Skies Setting, discussing the World, the major Cloud-Islands, the mystical and religious aspects of the World, and the details of skysailing.
- Chapters 5 and 6: Character Rules and Challenges & Duels; the game mechanics of S7S.
- Chapter 7: The Swashbuckling Genre, a general discussion of what "swashbuckling" means, especially for RPGs.
- Chapter 8: Gamemastering S7S, a wide-ranging discussion about how to run S7S games.
I think I should move the genre chapter to the end -- it has the biblios and whatnot. Counter to many other ASMP products, I made the decision (with advice from drivingblind) to not put the genre chapter up-front. S7S is a highly specific, idiosyncratic setting -- and thus deserves to be front and center. At least, that's my thought at the moment. What do you all think? Tags: asmp, evilhat, game design, gaming, pdq, s7s, work journal, writing
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