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I Have Powers - Lexicon Game (Systemic)
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Lexicon Game (Systemic)
IDEA: Has anyone considered trying a game of Neel Krishnaswami's Lexicon for system design rather than setting design?

Neel's text, as modified for the purpose:

The basic idea is that each player takes on the role of a game designer. You are cranky, opinionated, prejudiced and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an rule set describing some sort of RPG.

The game is played in 26 turns, one for each letter of the alphabet.

1. On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the rule, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two citations to other rules in the encyclopedia. These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn. No letter can have more rules than the number of players, either, so all citations made on the first turn have to start with non-A letters.

Rules can be written several ways: "Alignment" (a subsystem for the game), "Acknowledgement of Differing Player Agendas" (philosophical discussion of a game or play issue), "Astral Psionics" (describing how a character skill or ability works), or "The Asteroids Rule" (descriptive title for a rule; this could represent something like "all basic situations, when resolved, offer up two new situations that are smaller in size, scope, or importance than the initial situation").

All rules will include at least one tag for what "chapter" of the rulebook they would appear in: Creating Characters, Player Advice, Combat, GM Advice, etc.

A player can (but need not) describe setting material in the context of their rule, but this sort of entry must also be tagged "Setting" in addition to other information .

2. On the second and subsequent turns, you continue to write rules for B, C, D and so on. However, you need to make three citations. One must be a reference to an already-written rule, and two must be to unwritten rules. (On the 25th and 26th turns, you only need to cite one and zero phantom rules, respectively, because there won't be enough phantom rules, otherwise.)

It's an design sin to cite yourself, you can never cite a rule you've written. (OOC, this forces the players to intertwingle their entries, so that everybody depends on everyone else's facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.

3. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest designers. No matter how strained their interpretations are, their rules are as necessary as yours. So if you cite a rule, you have to treat it as a "locked" aspect of the ruleset! (Though you can argue vociferously with the interpretation and introduce new rules that shade the interpretation.)

4. This little game will probably play best on a wiki, and it should take a month or so to play to completion. At the end of it, you'll have a highly-hyperlinked document that details a nice little piece of collaborative system-building. (OOC, it'll probably be a mess. . . but maybe not.)

The owner of the wiki should set the general subject of the Lexicon. I suggest that he or she make use of the technique of "open reference" when describing the game's setting: "You are all game designers working on the first draft of a new BigCo Games RPG, based on the setting involving the Void Ghost Rebellion against the cyber-gnostic theocracy, in an attempt to establish the Third Republic." What a cyber-gnostic theocracy is or what happened to the first two republics -- they are named to specifically to evoke a mood and inspire the other players' creativity.



That could be an interesting experiment. Would anyone be interested in such a thing?

(Alas, I don't how to set up a Wiki.)

Tags: ,
Current Mood: curious

Comments
oletheros From: [info]oletheros Date: January 12th, 2006 03:41 pm (UTC) (Link)

how to set up a wiki

the wonderful thing about google is that it has a lot of answers to questions you never knew to ask. i've never tried this site, but it looks easy enough...

i might be interested in such a thing, but i've never done game design so i would obviously be the sucker at the poker table.
chadu From: [info]chadu Date: January 12th, 2006 03:44 pm (UTC) (Link)

Re: how to set up a wiki

Thanks for the link!

but i've never done game design so i would obviously be the sucker at the poker table.

Seriously, I wouldn't worry about it. I think part of the interest here is seeing what develops out of the seething and conflicting rules crucible.


CU

oletheros From: [info]oletheros Date: January 12th, 2006 03:50 pm (UTC) (Link)

Re: how to set up a wiki

well, as long as you don't mind some seriously irreverent free association, count me in(terested).
From: [info]mrsitouh Date: January 13th, 2006 04:07 am (UTC) (Link)

Re: how to set up a wiki

When and if you do this, drop me a line. I would be interested in participating, but I may or may not have time.
bluelang From: [info]bluelang Date: January 12th, 2006 03:44 pm (UTC) (Link)
I've been inspired by 'Lexicon' in the past and would be very interested in poking at Game Design in this way.
pauldrye From: [info]pauldrye Date: January 12th, 2006 03:48 pm (UTC) (Link)
I'd like to have a go at that.
moondispatches From: [info]moondispatches Date: January 12th, 2006 03:55 pm (UTC) (Link)
That sounds like Nomic on crack. In other words, it sounds awesome.
timgray From: [info]timgray Date: January 12th, 2006 05:05 pm (UTC) (Link)
There's already a RPGnet wiki, so you might as well set up page(s) on that. I did so when I wanted to encourage people to generate a page for a Britpack gaming get-together. Having done a little wikiage before, it was easy.
rick_gerdes From: [info]rick_gerdes Date: January 12th, 2006 05:25 pm (UTC) (Link)
Can I point out [info]jeregenest? He's run a number of these I believe and may have insight on the process.
sben From: [info]sben Date: January 12th, 2006 06:09 pm (UTC) (Link)
Is the hope that this would produce a viable game? Or that it would produce a starting point for one? Or just for fun? (Well, obviously that would be part of it, but only for that?)

Lexicons, at least the ones I've been in, produce settings that are surprisingly organic. And part of the fun in playing is subverting someone's phantom entry, to buck their expectations, hopefully in a way that will make them say "wow, cool". If all the players start (and remain!) on the same page as each other, this could produce something very interesting. But I think a lexicon's features (organicness; one-up-manship) are antithetical to a "good" game, so I fear the result would be interesting in the not-so-good way.
chadu From: [info]chadu Date: January 12th, 2006 07:09 pm (UTC) (Link)
Is the hope that this would produce a viable game? Or that it would produce a starting point for one? Or just for fun?


A little from each column, I think.

I'm betting that the organic/onesupmanship nature would make any set of rules a tangled web, but I'm betting that a balanced number of people would go for "support/improve" as well as "subvert/undercut".

In any case, the resulting game will serve as a compost heap o' rules -- which should provide fertile ground for a "revision" that cleans up inconsistencies and such.

One issue I've just thought of might be to include a "voting" aspect (a la Nomic) when same-named entries come into conflict -- say, in the Cs, when several folks develop a "combat" entry.

I'd probably also make it a 3 valued vote -- Yes, No, and Fuse. (Fuse being "combine this with another rule.")

CU
taschoene From: [info]taschoene Date: January 12th, 2006 10:05 pm (UTC) (Link)
I see this as having huge train-wreck poential, but it could well be interesting in exactly the same way that train wrecks are.

macklinr From: [info]macklinr Date: January 12th, 2006 08:29 pm (UTC) (Link)
I would definitely be interested. This sort of thing sounds right up my alley.
adamdray From: [info]adamdray Date: January 12th, 2006 10:03 pm (UTC) (Link)
If you want a wiki, tell me what to call it and I can set up mediawiki, the same software that wikipedia.org uses. Takes me about 15-20 minutes. It'd be at whatyouwannacallit.legendary.org. No cost to me or you.
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