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chadu | |
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I've finally had a chance to read this game; here are my brief impressions. This is not a review, per se -- you probably won't get much out of Underkoffler's Overview if you haven't read the game. What you will get is my opinions on the Negative, the Positive, and the Verdict. [ Underkoffler's Overviews Archive ] Legends Walk!, A roleplaying game of superheroes empowered by the gods, heroes and monsters of mythology Written by Tim Gray/ timgrayWebsite: [ www.silverbranch.co.uk ] Reviews: [ RPG.net & Gaming Report ] The Negative
- Where Are the Pritty Pikturs? Other than a nifty page border, LW! has no art. Given the density of the text, the size of the font, and the overall page count (170), this leads to a tiring read.
- Lay(ab)out. The layout is a little sketchy, and probably related to the lack of art: several pages (usually at the end of chapters) give a quarter-column of text and three-quarters of a dead white page. For whatever reason, this also sapped my energy while reading.
- The Who to the What Then? The game occasionally makes reference to setting/cosmology-specific concepts in the early pages that aren't really defined until pages -- or chapters -- later (the Gate, M-Space, kamitech). This happens just enough to be mildly irritating.
- Specialization to Setting and/or Style While the underlying system and concepts of LW! are quite adaptable for running a superhero RPG, I strongly suspect that even if attempted, a certain distinct stamp will be left on the resulting game. That is, while you can divorce the system and concepts from the setting and style, elements of the setting and style will probably bleed right through. LW! is not the sort of system I'd use to play a typical four-color, Golden Age, Silver Age, or otherwise classic sort of superhero game -- though Bronze Age and Grim 'n Gritty would probably play pretty well.
The Positive
- Light & Crunchy! The underlying LODE system is interesting. It's both light and crunchy at the same time. (Maybe the term should be "nuggety.") While more complex than Risus, PDQ, or Over the Edge, it is certainly less complex than Big Eyes, Small Mouth or d20/OGL style games. On first reading, I'd say it's about as complex as FATE or a more numbers-centric Marvel Superheroes Advanced Set. Plenty of intriguing ways to equate Advantages, Disadvantages, Powers, and various Forces. While a little unwieldy to understand just by reading, I suspect that the game runs intuitively once you get into the swing of things.
- Mythology Makes Metas! The underlying conceit of mythological and legendary beings empowering superheroes is a cool one. LW! lays out a number of thoughtful "power programmes" for a number of mythic beings -- shopping lists for characters that are empowered by said being. Fairly flexible, too: one could have a four person team empowered by one Celtic god, and each character could have distinct abilities and personality quirks granted by that single Source.
Furthermore, while the selection of pantheons is somewhat limited in the corebook (supplements change this, I believe) -- just Greco-Roman, Norse, Celtic, and Angelic -- the real mythological information contained within the power programmes is of excellent quality and brevity.
- Diamonds in a Setting. While some of the ideas in the base setting are fairly basic, a few really shine and are eminently snatchable for any sort of superhero campaign. I particularly liked the idea of Telenesia, "a nation that transcends geography," composed of numerous small
flying floating islands. And there's just something about King Arthur's elimination of hereditary peerages in the UK in favor of life peerages -- and officially handing Northern Ireland to Eire's Finn mac Cool that tickles me. Also, there are some interpolated "goodies" -- like a page from a schoolchild's textbook and a "parapsychiatry" text -- which are very neat.
- Adventure Seeds a' Sprouting! The short Adventure Seed Generator (adapted from the Underworld RPG) is a great little tool for any superheroic campaign, and the "Some of These Things May Be True" chapter also provides some punch.
- Brief Designers Notes Included. One of the last chapters is a cross between Designer's Notes and an overview of the author's perspective on superhero stories. While short, it's pleasingly direct and clear.
The Verdict
- If you're a big fan of both mythology and superheroes; enjoy rulesets that are on the "light" side but still desire some crunchy rigor; and can buy into the central conceit -- buy this book. It's only $9.50 for 170 pages of hot PDF action. There are some system features and and setting aspects really worth exploring in LW!, and with a very small amount of tweaking and judicious dollops of urban fantasy type stuff, it could easily run a Mage: the Hero Discovered or Mage: the Hero Defined game.
However, if you're looking for a general supers game, characters to steal and cannibalize, or are on the extreme ends of the super-light vs. super-crunchy spectrum, I'd seriously check out the support and taster files on the Silver Branch site here first.
Check it out. Tags: gaming, underkoffler's overviews Current Mood: all mythological 'n ****
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From: chadu |
Date: August 24th, 2005 01:30 pm (UTC) |
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I'm intrigued by your 'Specialisation to Setting/Style' paragraph. Could you expand on that a bit?
Simply, I think that even if you ditched the basic LW! setting of 2020ish, the system would very much impact any setting you tried to replace it with. After all, we're talking about the "legendary physics" of how superpowers are transmitted from M-Space Source beings through the Gate to people. Therefore, any LW! game has to include the concepts of M-Space, Sources, and Gates in some wise. . . and that may very well preclude other typical comic book tropes (the Batman type supernormals, the aliens from a lost world, etc.). It's not that they can't be adapted to fit the LW! cosmology, but that they'd have to be.
Corrections: * I'd rather give the website as www.silverbranch.co.uk, just in case of future hosting changes. * The islands of Telenesia are floating on the sea, not flying.
Both fixed. Apologies!
CU
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