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I Have Powers - Underkoffler's Overview: Legends Walk!
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Underkoffler's Overview: Legends Walk!
I've finally had a chance to read this game; here are my brief impressions. This is not a review, per se -- you probably won't get much out of Underkoffler's Overview if you haven't read the game. What you will get is my opinions on the Negative, the Positive, and the Verdict.

[ Underkoffler's Overviews Archive ]





Legends Walk!, A roleplaying game of superheroes empowered by the gods, heroes and monsters of mythology
Written by Tim Gray/[info]timgray


Website: [ www.silverbranch.co.uk ]
Reviews: [ RPG.net & Gaming Report ]



The Negative

  • Where Are the Pritty Pikturs? Other than a nifty page border, LW! has no art. Given the density of the text, the size of the font, and the overall page count (170), this leads to a tiring read.
  • Lay(ab)out. The layout is a little sketchy, and probably related to the lack of art: several pages (usually at the end of chapters) give a quarter-column of text and three-quarters of a dead white page. For whatever reason, this also sapped my energy while reading.
  • The Who to the What Then? The game occasionally makes reference to setting/cosmology-specific concepts in the early pages that aren't really defined until pages -- or chapters -- later (the Gate, M-Space, kamitech). This happens just enough to be mildly irritating.
  • Specialization to Setting and/or Style While the underlying system and concepts of LW! are quite adaptable for running a superhero RPG, I strongly suspect that even if attempted, a certain distinct stamp will be left on the resulting game. That is, while you can divorce the system and concepts from the setting and style, elements of the setting and style will probably bleed right through. LW! is not the sort of system I'd use to play a typical four-color, Golden Age, Silver Age, or otherwise classic sort of superhero game -- though Bronze Age and Grim 'n Gritty would probably play pretty well.



The Positive

  • Light & Crunchy! The underlying LODE system is interesting. It's both light and crunchy at the same time. (Maybe the term should be "nuggety.") While more complex than Risus, PDQ, or Over the Edge, it is certainly less complex than Big Eyes, Small Mouth or d20/OGL style games. On first reading, I'd say it's about as complex as FATE or a more numbers-centric Marvel Superheroes Advanced Set. Plenty of intriguing ways to equate Advantages, Disadvantages, Powers, and various Forces. While a little unwieldy to understand just by reading, I suspect that the game runs intuitively once you get into the swing of things.
  • Mythology Makes Metas! The underlying conceit of mythological and legendary beings empowering superheroes is a cool one. LW! lays out a number of thoughtful "power programmes" for a number of mythic beings -- shopping lists for characters that are empowered by said being. Fairly flexible, too: one could have a four person team empowered by one Celtic god, and each character could have distinct abilities and personality quirks granted by that single Source.
    Furthermore, while the selection of pantheons is somewhat limited in the corebook (supplements change this, I believe) -- just Greco-Roman, Norse, Celtic, and Angelic -- the real mythological information contained within the power programmes is of excellent quality and brevity.
  • Diamonds in a Setting. While some of the ideas in the base setting are fairly basic, a few really shine and are eminently snatchable for any sort of superhero campaign. I particularly liked the idea of Telenesia, "a nation that transcends geography," composed of numerous small flying floating islands. And there's just something about King Arthur's elimination of hereditary peerages in the UK in favor of life peerages -- and officially handing Northern Ireland to Eire's Finn mac Cool that tickles me.
    Also, there are some interpolated "goodies" -- like a page from a schoolchild's textbook and a "parapsychiatry" text -- which are very neat.
  • Adventure Seeds a' Sprouting! The short Adventure Seed Generator (adapted from the Underworld RPG) is a great little tool for any superheroic campaign, and the "Some of These Things May Be True" chapter also provides some punch.
  • Brief Designers Notes Included. One of the last chapters is a cross between Designer's Notes and an overview of the author's perspective on superhero stories. While short, it's pleasingly direct and clear.


The Verdict

  • If you're a big fan of both mythology and superheroes; enjoy rulesets that are on the "light" side but still desire some crunchy rigor; and can buy into the central conceit -- buy this book. It's only $9.50 for 170 pages of hot PDF action. There are some system features and and setting aspects really worth exploring in LW!, and with a very small amount of tweaking and judicious dollops of urban fantasy type stuff, it could easily run a Mage: the Hero Discovered or Mage: the Hero Defined game.
    However, if you're looking for a general supers game, characters to steal and cannibalize, or are on the extreme ends of the super-light vs. super-crunchy spectrum, I'd seriously check out the support and taster files on the Silver Branch site here first.


Check it out.

Tags: ,
Current Mood: all mythological 'n ****

Comments
timgray From: [info]timgray Date: August 24th, 2005 07:13 am (UTC) (Link)
Thanks Chad! I'm glad you found things you liked, and the criticisms are fair. (I'll have to check for the early unexplained references - that's the sort of thing that bugs me, and it shouldn't have crept through. On the layout, mea culpa.) This was the first game I published, and I certainly learned a lot in the process!

If anyone wants to direct questions to me I'll be floating around, but I don't want to muscle in on dialogue with Chad about his impressions.

I'm intrigued by your 'Specialisation to Setting/Style' paragraph. Could you expand on that a bit?

Corrections:
* I'd rather give the website as www.silverbranch.co.uk, just in case of future hosting changes.
* The islands of Telenesia are floating on the sea, not flying.
chadu From: [info]chadu Date: August 24th, 2005 01:30 pm (UTC) (Link)
I'm intrigued by your 'Specialisation to Setting/Style' paragraph. Could you expand on that a bit?

Simply, I think that even if you ditched the basic LW! setting of 2020ish, the system would very much impact any setting you tried to replace it with. After all, we're talking about the "legendary physics" of how superpowers are transmitted from M-Space Source beings through the Gate to people. Therefore, any LW! game has to include the concepts of M-Space, Sources, and Gates in some wise. . . and that may very well preclude other typical comic book tropes (the Batman type supernormals, the aliens from a lost world, etc.). It's not that they can't be adapted to fit the LW! cosmology, but that they'd have to be.

Corrections:
* I'd rather give the website as www.silverbranch.co.uk, just in case of future hosting changes.
* The islands of Telenesia are floating on the sea, not flying.


Both fixed. Apologies!

CU
timgray From: [info]timgray Date: August 24th, 2005 01:52 pm (UTC) (Link)
Oh, I see. IIRC I say in the book what the strategy for dealing with those elements is. Dump them. If you don't want to run a game that uses the Source stuff, just put your fingers in your ears when you come to anything associated with it. X-Men in New York? Sure. Just use the LW way of defining powers to give them what you think they should have. Decide as a group whether you want points limits.
od_mind From: [info]od_mind Date: August 25th, 2005 01:43 pm (UTC) (Link)
It's both light and crunchy at the same time.

Pumice?
chadu From: [info]chadu Date: August 25th, 2005 02:09 pm (UTC) (Link)
Not a bad comparison, actually.

CU
timgray From: [info]timgray Date: November 15th, 2005 02:16 pm (UTC) (Link)
Abrasive? Good for getting rid of calluses? Essential to take away with you in your sponge bag?

I got nuthin'.
chadu From: [info]chadu Date: November 15th, 2005 02:18 pm (UTC) (Link)
No, made from LAVA!

CU
timgray From: [info]timgray Date: November 15th, 2005 02:28 pm (UTC) (Link)
Woohoo!

MY GAME HAS THE POWER OF A RAGING VOLCANO! RAARGH!




*cough* *hack* *wheeze*
timgray From: [info]timgray Date: November 22nd, 2005 11:36 am (UTC) (Link)

Post necromancy!

Have you ever thought of copying these things to a site like RPGnet or ENworld where they'd get more exposure? Not that I'm desparate for profile or anything...
chadu From: [info]chadu Date: November 22nd, 2005 02:33 pm (UTC) (Link)

Re: Post necromancy!

Not particularly; just thinking of having a value-added bit for my blog.

CU
timgray From: [info]timgray Date: July 15th, 2006 08:46 am (UTC) (Link)

Legends Walk Again!

A quick note to let you know that LW is now in 2nd edition - with a total layout overhaul, tuned up and reorganised rules, a greater role for personality traits, expanded key powers list and guidelines for using the game for other settings and styles. Check it out here.
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